One of the most innovative aspects of SQR is that it allows players to add game data to the phone for free, either via Bluetooth or by using the camera.
This is how a character stats chart looks in game. Next to it you can see a code that, when properly captured with the
phone, will add that character to your collection:


In order to capture a SQR, you have to take a snapshot of the code above -thats all there is to it(1). After you take the snapshot, the game will analyze the code and will tell you if you did correctly or you have to try again.


From our own tests we have found that, depending on the phone and user involved, feedback ranges from “piece of cake!” to “my pulse needs to be as steady as a snipers”(2). What follows are some pictures showing codes being captured on two different phones, a Nokia N70 and a Sony Ericsson Z530i:




Though theres no rule that grants a proper capture every time, you should try keeping the phone as parallel to the image as possible. Yawning, rolling or pitching the phone too much will create distortions on the image that render the capture unreadable by the game.
Examples
This is how the codes look after being generated. Ideally they should look like these on the phones screen for a perfect capture.





Now well show examples of how the codes actually look like in the phones screen when making captures:
-If the codes look like these in the phones screen, the capture works almost every time:




-If the codes look like these in the phones screen, the capture fails almost every time:





Notes:
(1)You need to do this from within the game, that is.
(2)This variability is unavoidable, alas!